
Urged by Sai, Hikaru starts playing Go notwithstanding a starting absence of investment in the event. He starts by basically executing the moves Sai manages to him, but Sai tells him to attempt to grasp each move. In a Go salon, Hikaru annihilations Akira Toya twice, a kid his experience who plays Go at master level, by taking after Sai's guideline. Akira in this way starts a journey to come across the origin of Hikaru's solidness, a fixation which will approached command his essence.
Hikaru no Go is a manga arrangement, a growing up story dependent upon the diversion Go composed by Yumi Hotta and delineated by Takeshi Obata. The handling of the succession's Go amusements was administered by Go expert Yukari Umezawa (5-dan). The manga is greatly answerable for advancing Go around the young of Japan on account of its make a big appearance, and in different zones for example China, South Korea, and Taiwan. More freshly it has added on much prevalence in the United States.

To start with discharged in Japan in Shueisha's Weekly Shonen Jump in 1998, Hikaru no Go accomplished gigantic victory, spawning a well known Go prevailing fashion of just about phenomenal proportions; it gained the Shogakukan Manga Award in 2000 and its makers appropriated the Tezuka Osamu Cultural Prize in 2003 for the progression. Twenty-three volumes of manga were printed in Japan, containing 189 sections in addition to 11 "omake".
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